This workshop is aimed at exploring issues surrounding new forms of technology design and development that reflect the increasing role that end-users have in dealing with novel technologies.
Web 2.0, social networks, and open source hardware and software platforms have led to a major shift in the conceptualization of “users”, from passive recipients of previously packaged content and/or functionality, to active participants that are able to re-configure, personalize and adapt the technology.
The conception of design being an ongoing, social process is not new and there have been many studies of open source communities in this respect. However, there is a current debate relating to several aspects related to such new patterns of usage and re-appropriation of technology. Some of the open questions are: Can we deliberately design for appropriation? What does it really mean to modify and develop technologies for such behavior in practical terms? How is the role of the designer or developer changing? Which new hardware and software platforms are being developed with an eye towards user participation?
The proposed workshop will explore challenges related to the conceptual framework for the design of interactive systems, the changing role of the designer/developer, the emergence of new technical platforms for open-ended user participation. The discussion at the workshop and its dissemination will contribute to the ongoing debate on these topics in the Interaction Design, Human-Computer Interaction and Software Development communities.
Massimo Banzi (Tinker.it, Arduino, Italy)
Rob Van Kranenburg (Council, Netherlands)
Tobie Kerridge (Material Beliefs, Goldsmiths, UK)
John McCarthy (UCC, Ireland)
Date: Wednesday 23rd Sep 2009
Doors open: 9.30 am
Starts: 10am - 4.30pm
Kilmurry Hall, University of Limerick
Castletroy, Limerick, Ireland
Tickets are €50 and available on a first come first served basis.
Buy yours here